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Old Nov 21, 2005, 08:13 AM // 08:13   #1
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I find ranger abit useless as they only can shoot arrows and deal abit dmg at long range and cant take too much dmg like a tank.so why not choose a tank instead of rangers? tanks and be a meat shield and deal more dmg than rangers.no offence to rangers but i just do not know the benefit of being a ranger,can anyone please tell me?
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Old Nov 21, 2005, 08:19 AM // 08:19   #2
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GG.

In short, rangers own. I guess you're the type that wont let rangers in your party in PvE.
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Old Nov 21, 2005, 08:22 AM // 08:22   #3
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Every profession has its pros and cons.

Gives variety to the game.

Adaptation is the key.

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Old Nov 21, 2005, 08:24 AM // 08:24   #4
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yes its useless, only noobs are rangers
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Old Nov 21, 2005, 08:28 AM // 08:28   #5
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Quote:
Originally Posted by One and Two
GG.

In short, rangers own. I guess you're the type that wont let rangers in your party in PvE.
nah...i do not post this thread to say that rangers is useless,i post this to ask ppl,why is rangers useful...im a noob to GW,and i don understand,lastly like i said,no offence to rangers.
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Old Nov 21, 2005, 08:33 AM // 08:33   #6
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they can deal a lot of damage, you just need to know how, and they can do a ide variety of stuff, you just need to know how once again
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Old Nov 21, 2005, 08:45 AM // 08:45   #7
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Here's some point -

1. Rangers have some of the best interrupt skills around. Unlike Mesmer's who mainly interrupt spells, Ranger's interrupt's target all skills, not just spells.

2. Ranger's can double up as "tanks" as they have decent armor, so can easily take aggro is something goes for a squishy.

3. Since they are ranged attacker and have the longest range weapon, they can be excellent pullers.. and pulling can make or break a fight.

4. Because they stay at the back and have a good view of the whole situation in a fight they can make good target-callers.. because they aren't directly involed and can see what is doing what as the fight progresses.

I'm no expert at Rangers, but there's 4 simply reason's why Ranger's are usefull. Ranger's can bring a lot to a party - from damage and skill interrupting to target calling and target pulling. There are more things that Ranger's can do and can offer to parties.. hopefully someone better with Ranger's will post and explain it better than I can.
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Old Nov 21, 2005, 08:56 AM // 08:56   #8
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Quote:
Originally Posted by kamatsu
Here's some point -

1. Rangers have some of the best interrupt skills around. Unlike Mesmer's who mainly interrupt spells, Ranger's interrupt's target all skills, not just spells.

2. Ranger's can double up as "tanks" as they have decent armor, so can easily take aggro is something goes for a squishy.

3. Since they are ranged attacker and have the longest range weapon, they can be excellent pullers.. and pulling can make or break a fight.

4. Because they stay at the back and have a good view of the whole situation in a fight they can make good target-callers.. because they aren't directly involed and can see what is doing what as the fight progresses.

I'm no expert at Rangers, but there's 4 simply reason's why Ranger's are usefull. Ranger's can bring a lot to a party - from damage and skill interrupting to target calling and target pulling. There are more things that Ranger's can do and can offer to parties.. hopefully someone better with Ranger's will post and explain it better than I can.
thanks alot
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Old Nov 21, 2005, 09:11 AM // 09:11   #9
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Dont forget pets... To some pets are the greatest thing since sliced bread. And lets not forget trapping, thats helpful in UW. And the most important thing I can think of is: WINTER. Without that all those fire spells in Hell's would be worthless. Expertise is the only Ranger primary skill and its not all that great. However, within that skill list are several very good skills including oath shot. I find rangers to be a good secondary, and a great interrupter. I hate facing a bunch of ranger centaurs with my nuker.
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Old Nov 21, 2005, 10:48 AM // 10:48   #10
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i tried all prof in the game and still use ele - war - monk and ranger

1st rangers can use flatbow which is the longest range in the game and normal single shot can deal more than slash hit by warrior without any skill

2nd if u know what is spritis u will know what rangers can do. example there is spirit can remove hexes and enchantments from all players within the spirit range and this is great against necro and mesmers and some water ele

3rd many dmg shots rangers can use like penetrating - hunter - power shot and dual shot (dual shot is great skill with ignite prep only).

4th rangers is the best interrupter in the game and better than mesmer because their interruption skills can interrupt any skill u use in the skill bar even sgnts.

5th rangers r great runners they have dodge - escape and storm chaser.

6th they have traps which do blind - bleed and criple and also can do all this with skills plus poison and they can cure themself or use melandru resiliant elite skill which add +2 health reg and +1 energy for each hex and condition they r suffering.


i tried all professions and really ranger is the 2nd profession can heal himself and others by using troll unguent and healing spring trap plus he does big dmg - run fastely - cure himself - and get energy


i hope u know now what is rangers its my fav character

Last edited by Don Vito Corleone; Nov 21, 2005 at 10:50 AM // 10:50..
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Old Nov 21, 2005, 11:01 AM // 11:01   #11
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lol yep everyones pretty much said everything... I have one of each char. So if I'm in the mood to do a certain thing, then I can take the appropriate char. However my ranger is my most fun one. Because I can think "oh i wanna go to 'x' place.... lots of monks... better take interupt skills" then without having to log out and choose a different char to be effective, I can go to another place that needs damage.

You can get huge damage out of a Ranger... I have no clue how my BF does it. His ranger has less marks and wilderness survival than mine, but he does far more damage. But then I tend to go for a little bit of damage mixed with interupts. Or I'll go degen (Melandrus for bleed, apply poison and sometimes conjure phantasm from my mesmer secondary) which can very quickly take out an enemy.

They're not really the best at anything... but they can do EVERYTHING and do it very, very well. So well in fact that you can easily forget they're not as good as the profession thats meant to do that job only

Oh also if you ever get the chance to see a video of 4 Rangers trapping in UW... wow. I saw it myself (and was part of the group) the other week... I was in shock everytime we pulled a group and just how quickly the enemies went down!

All professions in GW are useful. That's the great thing.
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Old Nov 21, 2005, 11:56 AM // 11:56   #12
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The above posts already say a lot in answer to the question "Why go ranger?". I mean, why not? If you are only going to play one character in this game, and you have to choose among the 6 professions, so choose the one you would like to play best. In your case, it sounds like Warrior would be the obvious choice.

But if you want to play more than one character, i.e. more than one profession, then thankfully you have a total of 6 to choose from. And they are all very different in their abilities and therefore can/should all be played differently. Thanks Anet for diversity! I am playing 5 characters (sharing a second account with a friend to break the 4 character barrier) and am never bored with this game.

But what about that ranger? Sure a ranger cannot tank as well as a warrior, but a ranger shouldn't try. As ranger you run and change your position when you get tanked. You stay a bit back and do your damage from at least a small distance. You keep an eye on things and help where it is needed. For example, you have the throw dirt skill, which you can use when you see some enemy warriors are hurting your team's non-warrior characters. I even like to sneak up behind enemy warriors and set off dust trap to blind them (this is easilly interruptable, but if you are careful you can set the trap right behind your enemy). As ranger you are one of the best skill and spell interrupters. Through poison and crippling shots you can deal long term damage to many enemies, one after the other.

Yeah, why not a ranger?
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Old Nov 21, 2005, 12:20 PM // 12:20   #13
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I'm not an expert in rangers but I felt compelled to emphasise the trapping ability which has been mentioned above but not exclusively.

As far as I'm aware being a trapper is one of the few builds which allows solo play (i.e. no henchmen or other players) and they are definately needed in a party looking to do the Underworld well. I'm in the middle of training up my own ranger and there is only one way I'm going...traps

(not to take anything away from the fantastic barrage style attacks and incredible interupting too!)
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Old Nov 21, 2005, 12:31 PM // 12:31   #14
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Quote:
Originally Posted by LordMahal
Dont forget pets... To some pets are the greatest thing since sliced bread. And lets not forget trapping, thats helpful in UW. And the most important thing I can think of is: WINTER. Without that all those fire spells in Hell's would be worthless. Expertise is the only Ranger primary skill and its not all that great. However, within that skill list are several very good skills including oath shot. I find rangers to be a good secondary, and a great interrupter. I hate facing a bunch of ranger centaurs with my nuker.
Expertise is a great primary skill. Among other things, you use 4% less energy per skill for each point of expertise. I have my expertise set to 12. That means 48% or roughly half the energy cost of a skill. My ranger has 35 energy, but a +4 energy regeneration rate. A 5 energy skill like barrage now costs me only 3 to use. The whoppingly expensive concussion shot, 25 energy points, only costs me about 13 to use. The end result is that I almost never run out of energy in a battle. If I didn't boost my expertise, I would have to wait very often for energy regeneration in order to use another skill.

Pets can be awesome. Rather than just taking out comfort animal, if you use a number of armour or HP or speed increasing beast mastery skills you have an animal that becomes very difficult to kill.
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Old Nov 21, 2005, 01:54 PM // 13:54   #15
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Their the only class that can use Preps, Traps, and Spirits.

There is not a "prep stripping" skill on any other class (only barrage , and that strips your own prep) unlike Enchantments.

Traps are arguably some of the best attacks in the game if you can set them right.

Spirits can make or break a battle by their effects...

Not to mention ranger's have a solid skill set for power and interuption.

(BTw - One on One, a ranger can own a warrior)
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Old Nov 21, 2005, 02:26 PM // 14:26   #16
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Quote:
Originally Posted by Former Ruling
(BTw - One on One, a ranger can own a warrior)
And vice versa. A warrior with wild blow can cream a stance ranger, and if they can deal with blindness (plague touch) your other defense is lost. DOn't try to compare them that way, it hurts any argument to say, "X can take Y solo".
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Old Nov 21, 2005, 03:27 PM // 15:27   #17
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Quote:
Originally Posted by Epinephrine
And vice versa. A warrior with wild blow can cream a stance ranger, and if they can deal with blindness (plague touch) your other defense is lost. DOn't try to compare them that way, it hurts any argument to say, "X can take Y solo".
Your very right here, it does hurt any arguement to say such things.
However, with the emphasis on can, the sentance becomes an important point back to the OP; That ranger's should not be underestimated.

Quote:
One on One, a ranger can own a warrior
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Old Nov 21, 2005, 04:07 PM // 16:07   #18
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one of my favourite setups with my ranger is choking gas plus practiced stance (E) making me a non stop spell interrupting caster menace i havent really played pvp yet so i dont know if it would bring healing ball to its knees like a puppy :P
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Old Nov 21, 2005, 04:37 PM // 16:37   #19
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Rangers are one of the most versitle and useful classes in GW. With their interrupts, aoe dmg (which is now a scatter method to protect monks ), runnign skills, healing also.... = a very versitly and very powerful class and a good addition to any party./ its the morons that sit in the back and just fling arrows that think this class is worthless, in which case, please dont play a ranger unless you do a little research on just how to use one properly.

If more people would research their character and learn how each char's mechanics work, people wouldnt rely on the typical w/ele/mo party only and wouldnt be having this discussion about OMG THIS CLASS SUXORZ
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Old Nov 21, 2005, 04:40 PM // 16:40   #20
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I agree wholeheartedly with Mistress. I shall add to it too:

Rangers can "splash" damage <aka what she mentioned, scatter> but with poison to top it off..I mean come-on..splashin POISON damage, and it scatters them? Rock on.

Traps. Do I need to mention trapping is the most efficient way to solo Melee types in the underworld? Probably not.

Spirits! Without winter in the ring of fire, Fire Elementalists do only a fraction of the damage they're capable of.

Cool Dance! I mean, hello, no other class BREAKDANCES! I mean a monk does martial arts, but thats about as close as you get..

Need more reasons why they're useful? contact me.

--The Shim
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